mediastage
product and pricing - .pdf 261kb
Secondary (Key Stages 2, 3 & 4)
Imagine if students could experience every aspect of staging their own theatre, TV or film production - without even leaving their desk?
Script-writing, casting, set building, propping, directing, lighting, audio-recording, editing and camera skills: the MediaStage virtual 3D performance tool (with GCSE activities by Heinemann and supported by Nesta Futurelab), delivers it all.
in use
Students build and populate their sets, select their characters and arrange lighting and cameras using objects from the software library. Character movements, lighting and cameras are in their full control. Students can:
- Record or type in character dialogue and see it performed with automatic lip-synchronisation
- Control character movements, gestures and emotions
- Set camera positions and live edit
- Save and share performances
MediaStage 2.0 includes a comprehensive Teacher Support Pack with Key Stage 2, 3 and 4 activities covering three curriculum topics:
- MediaStage and Literacy -- Modern Fairy Tale and Staging Shakespeare.
- MediaStage and Media -- Advertising Agency and Presenting the News.
- MediaStage and PSHE/Citizenship -- Cyber Bullying and Relationships.
learning outcomes & benefits
- Immersive experience spanning every aspect of production
- Brings the stage and screen to life with a click
- Builds confidence and skills in direction and production
- Activities included for Literacy, Media and PSHE/Citizenship.
| Product | Information | Price | inc. VAT | add to cart |
|---|---|---|---|---|
| School Edition | Network Site Licence ...more | £995.00 | £1,169.13 | ![]() |
| Small School Edition* | Small School Network Licence* ...more | £695.00 | £816.63 | ![]() |
| Standalone Edition | Standalone edition for home use ...more | £79.00 | £92.83 | ![]() |
| Home Edition Annual | Home licensing for schools that have the site licence ...more | £250.00 | £293.75 | ![]() |
eLC eligible. Other school grants (Devolved Formula Capital and School Development Grant) can also be used to purchase Immersive Education products and services (subject to school priorities).











